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- ** RELEASE: 2/25/95 **
- ** Hole in the Sky -- for DOOM ][ **
-
- This is a medium-sized, yet complex wad for DOOM ][, with excellent single
- play, but designed from the beginning with deathmatch in mind ( 3 or more
- players ). Two player deathmatch is more of a hunting match in this level
- (for those who love nothing better than killing). It should also make a
- good co-operative game. The 4 starts are in, but co-op is as of yet
- untested.
-
- If you're interested, read on.
-
- =============================================================================
- Title : Hole in the Sky
- Filename : sky1.wad
- Author : Michael Novak
- Email Address : mjn@ksu.ksu.edu
- Discription : PWAD for DOOM ][. I firmly believe that
- the wad is definitely id-quality play. It was
- tailor made for deathmatch, yet gives excellent
- single player play.
- Additional Credits To : id software (duh!!), the DEU team (still waiting
- for 5.3), and the authors of BSP, and RMB.
- ** Beta testers who sent feedback: **
- Craig Bates David J Horn
- G.A. Joiner Gary Laledotrin
- Laan M Patrick A Friedl
- R.J. Dignall Zach Esler
- Ty Halderman (excellent comments)
- Thomas Spaulding (for haloween.mid)
- ** I appreciate your help **
- =============================================================================
-
- * Play Information *
-
- Level # : Map01
- Single Player : Yes, excellent and challenging play... three keys
- used independantly.
- Cooperative 2-4 player : Yes, but untried.
- Deathmatch 2-4 player : DEFINATELY!!! -- that was the original purpose
- of this wad, but it eventually grew up into an
- excellent single player wad as well. But, as I
- stated earlier 2-player is more of a hunt.
- Difficulty settings : Yes... lets see if you're badd enough to handle
- Ultra Violence on single player without cheats.
- New Music : The theme from the Halloween movies!!
- For best results turn your sound fx down quite
- a ways, and turn the music all the way up.
- Demos replaced : Demo included in the zip, but not in the .wad file.
-
- * Construction *
-
- Base : Original
- Editor(s) used : DEU, BSP, RMB
- Known Bugs : There was an occasional visplane overflow error
- in the first room, but I think I've taken care of
- it. If it creeps up again, let me know.
- Build Time : Don't ask. Alot.
-
- * Copyright Permissions *
-
- You are free to distribute this in any electronic form you wish, as long as
- the level and text file are distributed together, and unaltered. You may
- include this on a CD, as long as you are not charging money for the contents,
- only manufacture. You may not make modifications to the level without my
- permission, but you are free to include it in a multi-level wad, so long
- as this file is included as well.
-
- * Where to get this WAD *
-
- alt.binaries.doom
- ftp.cdrom.com
-
- =============================================================================
- More thorough discription:
-
- This level was initially designed with deathmatch in mind. It is a
- combination of two large seperate rooms, separated by intricite passageways,
- and medium sized junctions. Alot of attention was payed to textures and
- layout.... As far as I know, there are no horribly mis-aligned textures, and
- absolutely no HOM or Medusa effect.
- Initially on single player mode, you will start out in the center
- of one of the largest rooms. There are a *large* number of monsters on the
- level to wreck havoc (deathmatch or no). Don't be surprised if once you
- clean a room out, its once again filled with monsters upon your return.
- Difficulty settings are implemented, and on deathmatch, there are
- about a dozen more monsters to contend with than single player, and all
- the weapons are available in multiple spots. In single player mode, the
- only weapon unavailable is the BFG.
- For those who don't believe the level is beatable (an accusation
- from a few beta testers), check out the demo I included. But if you want
- the fun of discovering the secrets, and how to win by yourself, don't
- watch the demo until after you've beaten the level.
-
- =============================================================================
- ** what I'm looking for **
-
- First of all, any bugs you might find.
- Secondly, I'd like a lmp of some brave netter beating the level on UV.
- I'd also like to see a 4-player deathmatch lmp if possible.
- and **FEEDBACK**
- to mjn@ksu.ksu.edu
-
- ============================================================================
-
- BTW, I am also seriously considering putting together a complete, 30-level
- wad for DOOM ][ (with this wad included). If you have authored any wads you
- feel would be a good addition, e-mail it to me. If you know of any other
- wads that are "excellent", please give me an ftp location for them.
-
- All levels need to be reasonable in size to allow deathmatch (hopefully no
- larger than this one), and designed -well-. Hopefully alot of attention paid
- to textures, and the look and feel of the level. I have no objections to
- additional graphics, and additional music as long as the DOOM ][ wad file
- need not be modified to accomodate the changes.
-
- If you're willing to contribute to this effort, send me some e-mail.
-
-
- sincerely,
- Michael Novak
- mjn@ksu.ksu.edu
-